Use MIN.
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@ -181,7 +181,7 @@ osx_render(void *vdata,
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}
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}
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*/
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*/
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bytesToCopy = od->len < bufferSize ? od->len : bufferSize;
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bytesToCopy = MIN(od->len, bufferSize);
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bufferSize = bytesToCopy;
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bufferSize = bytesToCopy;
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od->len -= bytesToCopy;
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od->len -= bytesToCopy;
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@ -321,7 +321,7 @@ osx_play(void *data, const char *playChunk, size_t size)
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if (curpos >= od->bufferSize)
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if (curpos >= od->bufferSize)
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curpos -= od->bufferSize;
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curpos -= od->bufferSize;
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bytesToCopy = od->bufferSize < size ? od->bufferSize : size;
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bytesToCopy = MIN(od->bufferSize, size);
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while (od->len > od->bufferSize - bytesToCopy) {
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while (od->len > od->bufferSize - bytesToCopy) {
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/* DEBUG("osx_play: wait\n"); */
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/* DEBUG("osx_play: wait\n"); */
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