OutputInternal: use Mutex instead of GMutex

This commit is contained in:
Max Kellermann
2013-04-17 01:19:25 +02:00
parent c5c43c4541
commit a28df6123f
6 changed files with 62 additions and 89 deletions

View File

@@ -47,9 +47,9 @@ struct notify audio_output_client_notify;
static void ao_command_wait(struct audio_output *ao)
{
while (ao->command != AO_COMMAND_NONE) {
g_mutex_unlock(ao->mutex);
ao->mutex.unlock();
audio_output_client_notify.Wait();
g_mutex_lock(ao->mutex);
ao->mutex.lock();
}
}
@@ -64,7 +64,7 @@ static void ao_command_async(struct audio_output *ao,
{
assert(ao->command == AO_COMMAND_NONE);
ao->command = cmd;
g_cond_signal(ao->cond);
ao->cond.signal();
}
/**
@@ -87,9 +87,8 @@ ao_command(struct audio_output *ao, enum audio_output_command cmd)
static void
ao_lock_command(struct audio_output *ao, enum audio_output_command cmd)
{
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
ao_command(ao, cmd);
g_mutex_unlock(ao->mutex);
}
void
@@ -231,33 +230,28 @@ audio_output_update(struct audio_output *ao,
{
assert(mp != NULL);
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
if (ao->enabled && ao->really_enabled) {
if (ao->fail_timer == NULL ||
g_timer_elapsed(ao->fail_timer, NULL) > REOPEN_AFTER) {
bool success = audio_output_open(ao, audio_format, mp);
g_mutex_unlock(ao->mutex);
return success;
return audio_output_open(ao, audio_format, mp);
}
} else if (audio_output_is_open(ao))
audio_output_close_locked(ao);
g_mutex_unlock(ao->mutex);
return false;
}
void
audio_output_play(struct audio_output *ao)
{
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
assert(ao->allow_play);
if (audio_output_is_open(ao))
g_cond_signal(ao->cond);
g_mutex_unlock(ao->mutex);
ao->cond.signal();
}
void audio_output_pause(struct audio_output *ao)
@@ -268,45 +262,41 @@ void audio_output_pause(struct audio_output *ao)
mixer_auto_close()) */
mixer_auto_close(ao->mixer);
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
assert(ao->allow_play);
if (audio_output_is_open(ao))
ao_command_async(ao, AO_COMMAND_PAUSE);
g_mutex_unlock(ao->mutex);
}
void
audio_output_drain_async(struct audio_output *ao)
{
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
assert(ao->allow_play);
if (audio_output_is_open(ao))
ao_command_async(ao, AO_COMMAND_DRAIN);
g_mutex_unlock(ao->mutex);
}
void audio_output_cancel(struct audio_output *ao)
{
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
if (audio_output_is_open(ao)) {
ao->allow_play = false;
ao_command_async(ao, AO_COMMAND_CANCEL);
}
g_mutex_unlock(ao->mutex);
}
void
audio_output_allow_play(struct audio_output *ao)
{
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
ao->allow_play = true;
if (audio_output_is_open(ao))
g_cond_signal(ao->cond);
g_mutex_unlock(ao->mutex);
ao->cond.signal();
}
void
@@ -323,9 +313,8 @@ void audio_output_close(struct audio_output *ao)
assert(ao != NULL);
assert(!ao->open || ao->fail_timer == NULL);
g_mutex_lock(ao->mutex);
const ScopeLock protect(ao->mutex);
audio_output_close_locked(ao);
g_mutex_unlock(ao->mutex);
}
void audio_output_finish(struct audio_output *ao)