util/Compiler.h: add gcc_fallthrough
Works around build failures with ccache which may feed processed code to GCC, which doesn't have the "fall through" code comments.
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@ -46,6 +46,7 @@
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#include "CrossFade.hxx"
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#include "CrossFade.hxx"
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#include "tag/Tag.hxx"
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#include "tag/Tag.hxx"
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#include "Idle.hxx"
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#include "Idle.hxx"
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#include "util/Compiler.h"
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#include "util/Domain.hxx"
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#include "util/Domain.hxx"
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#include "thread/Name.hxx"
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#include "thread/Name.hxx"
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#include "Log.hxx"
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#include "Log.hxx"
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@ -1171,6 +1172,7 @@ try {
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}
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}
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/* fall through */
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/* fall through */
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gcc_fallthrough;
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case PlayerCommand::PAUSE:
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case PlayerCommand::PAUSE:
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next_song.reset();
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next_song.reset();
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@ -143,6 +143,12 @@
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#define gcc_flatten
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#define gcc_flatten
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#endif
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#endif
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#if CLANG_OR_GCC_VERSION(7,0)
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#define gcc_fallthrough __attribute__((fallthrough))
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#else
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#define gcc_fallthrough
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#endif
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#ifndef __cplusplus
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#ifndef __cplusplus
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/* plain C99 has "restrict" */
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/* plain C99 has "restrict" */
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#define gcc_restrict restrict
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#define gcc_restrict restrict
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@ -19,6 +19,7 @@
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*/
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*/
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#include "format.h"
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#include "format.h"
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#include "util/Compiler.h"
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdio.h>
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@ -238,6 +239,7 @@ format_object2(const char *format, const char **last, const void *object,
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}
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}
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/* fall through */
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/* fall through */
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gcc_fallthrough;
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default:
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default:
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/* pass-through non-escaped portions of the format string */
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/* pass-through non-escaped portions of the format string */
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