*Save, *State: use the OutputStream API instead of FILE*

This commit is contained in:
Max Kellermann
2014-07-30 20:58:14 +02:00
parent 0d0ccacdf3
commit 9fb351a139
23 changed files with 169 additions and 133 deletions

View File

@@ -28,6 +28,7 @@
#include "Playlist.hxx"
#include "queue/QueueSave.hxx"
#include "fs/TextFile.hxx"
#include "fs/output/BufferedOutputStream.hxx"
#include "PlayerControl.hxx"
#include "config/ConfigGlobal.hxx"
#include "config/ConfigOption.hxx"
@@ -59,47 +60,45 @@
#define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX
void
playlist_state_save(FILE *fp, const struct playlist &playlist,
playlist_state_save(BufferedOutputStream &os, const struct playlist &playlist,
PlayerControl &pc)
{
const auto player_status = pc.GetStatus();
fputs(PLAYLIST_STATE_FILE_STATE, fp);
os.Write(PLAYLIST_STATE_FILE_STATE);
if (playlist.playing) {
switch (player_status.state) {
case PlayerState::PAUSE:
fputs(PLAYLIST_STATE_FILE_STATE_PAUSE "\n", fp);
os.Write(PLAYLIST_STATE_FILE_STATE_PAUSE "\n");
break;
default:
fputs(PLAYLIST_STATE_FILE_STATE_PLAY "\n", fp);
os.Write(PLAYLIST_STATE_FILE_STATE_PLAY "\n");
}
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
playlist.queue.OrderToPosition(playlist.current));
fprintf(fp, PLAYLIST_STATE_FILE_TIME "%i\n",
(int)player_status.elapsed_time);
os.Format(PLAYLIST_STATE_FILE_CURRENT "%i\n",
playlist.queue.OrderToPosition(playlist.current));
os.Format(PLAYLIST_STATE_FILE_TIME "%i\n",
(int)player_status.elapsed_time);
} else {
fputs(PLAYLIST_STATE_FILE_STATE_STOP "\n", fp);
os.Write(PLAYLIST_STATE_FILE_STATE_STOP "\n");
if (playlist.current >= 0)
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
os.Format(PLAYLIST_STATE_FILE_CURRENT "%i\n",
playlist.queue.OrderToPosition(playlist.current));
}
fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random);
fprintf(fp, PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat);
fprintf(fp, PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist.queue.single);
fprintf(fp, PLAYLIST_STATE_FILE_CONSUME "%i\n",
playlist.queue.consume);
fprintf(fp, PLAYLIST_STATE_FILE_CROSSFADE "%i\n",
(int)pc.GetCrossFade());
fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDB "%f\n",
pc.GetMixRampDb());
fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDELAY "%f\n",
pc.GetMixRampDelay());
fputs(PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "\n", fp);
queue_save(fp, playlist.queue);
fputs(PLAYLIST_STATE_FILE_PLAYLIST_END "\n", fp);
os.Format(PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random);
os.Format(PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat);
os.Format(PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist.queue.single);
os.Format(PLAYLIST_STATE_FILE_CONSUME "%i\n", playlist.queue.consume);
os.Format(PLAYLIST_STATE_FILE_CROSSFADE "%i\n",
(int)pc.GetCrossFade());
os.Format(PLAYLIST_STATE_FILE_MIXRAMPDB "%f\n", pc.GetMixRampDb());
os.Format(PLAYLIST_STATE_FILE_MIXRAMPDELAY "%f\n",
pc.GetMixRampDelay());
os.Write(PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "\n");
queue_save(os, playlist.queue);
os.Write(PLAYLIST_STATE_FILE_PLAYLIST_END "\n");
}
static void

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@@ -25,15 +25,14 @@
#ifndef MPD_PLAYLIST_STATE_HXX
#define MPD_PLAYLIST_STATE_HXX
#include <stdio.h>
struct playlist;
struct PlayerControl;
class TextFile;
class BufferedOutputStream;
class SongLoader;
void
playlist_state_save(FILE *fp, const playlist &playlist,
playlist_state_save(BufferedOutputStream &os, const playlist &playlist,
PlayerControl &pc);
bool

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@@ -26,6 +26,7 @@
#include "SongLoader.hxx"
#include "playlist/PlaylistSong.hxx"
#include "fs/TextFile.hxx"
#include "fs/output/BufferedOutputStream.hxx"
#include "util/StringUtil.hxx"
#include "util/Error.hxx"
#include "fs/Traits.hxx"
@@ -36,40 +37,41 @@
#define PRIO_LABEL "Prio: "
static void
queue_save_database_song(FILE *fp, int idx, const DetachedSong &song)
queue_save_database_song(BufferedOutputStream &os,
int idx, const DetachedSong &song)
{
fprintf(fp, "%i:%s\n", idx, song.GetURI());
os.Format("%i:%s\n", idx, song.GetURI());
}
static void
queue_save_full_song(FILE *fp, const DetachedSong &song)
queue_save_full_song(BufferedOutputStream &os, const DetachedSong &song)
{
song_save(fp, song);
song_save(os, song);
}
static void
queue_save_song(FILE *fp, int idx, const DetachedSong &song)
queue_save_song(BufferedOutputStream &os, int idx, const DetachedSong &song)
{
if (song.IsInDatabase() &&
song.GetStartMS() == 0 && song.GetEndMS() == 0)
/* use the brief format (just the URI) for "full"
database songs */
queue_save_database_song(fp, idx, song);
queue_save_database_song(os, idx, song);
else
/* use the long format (URI, range, tags) for the
rest, so all metadata survives a MPD restart */
queue_save_full_song(fp, song);
queue_save_full_song(os, song);
}
void
queue_save(FILE *fp, const Queue &queue)
queue_save(BufferedOutputStream &os, const Queue &queue)
{
for (unsigned i = 0; i < queue.GetLength(); i++) {
uint8_t prio = queue.GetPriorityAtPosition(i);
if (prio != 0)
fprintf(fp, PRIO_LABEL "%u\n", prio);
os.Format(PRIO_LABEL "%u\n", prio);
queue_save_song(fp, i, queue.Get(i));
queue_save_song(os, i, queue.Get(i));
}
}

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@@ -25,14 +25,13 @@
#ifndef MPD_QUEUE_SAVE_HXX
#define MPD_QUEUE_SAVE_HXX
#include <stdio.h>
struct Queue;
class BufferedOutputStream;
class TextFile;
class SongLoader;
void
queue_save(FILE *fp, const Queue &queue);
queue_save(BufferedOutputStream &os, const Queue &queue);
/**
* Loads one song from the state file and appends it to the queue.