*Save, *State: use the OutputStream API instead of FILE*

This commit is contained in:
Max Kellermann
2014-07-30 20:58:14 +02:00
parent 0d0ccacdf3
commit 9fb351a139
23 changed files with 169 additions and 133 deletions

View File

@@ -28,6 +28,7 @@
#include "Internal.hxx"
#include "Domain.hxx"
#include "Log.hxx"
#include "fs/output/BufferedOutputStream.hxx"
#include "util/StringUtil.hxx"
#include <assert.h>
@@ -38,13 +39,13 @@
unsigned audio_output_state_version;
void
audio_output_state_save(FILE *fp, const MultipleOutputs &outputs)
audio_output_state_save(BufferedOutputStream &os,
const MultipleOutputs &outputs)
{
for (unsigned i = 0, n = outputs.Size(); i != n; ++i) {
const AudioOutput &ao = outputs.Get(i);
fprintf(fp, AUDIO_DEVICE_STATE "%d:%s\n",
ao.enabled, ao.name);
os.Format(AUDIO_DEVICE_STATE "%d:%s\n", ao.enabled, ao.name);
}
}

View File

@@ -25,15 +25,15 @@
#ifndef MPD_OUTPUT_STATE_HXX
#define MPD_OUTPUT_STATE_HXX
#include <stdio.h>
class MultipleOutputs;
class BufferedOutputStream;
bool
audio_output_state_read(const char *line, MultipleOutputs &outputs);
void
audio_output_state_save(FILE *fp, const MultipleOutputs &outputs);
audio_output_state_save(BufferedOutputStream &os,
const MultipleOutputs &outputs);
/**
* Generates a version number for the current state of the audio