output/alsa: move redundant code to UnregisterSockets()
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@ -258,6 +258,11 @@ public:
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}
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private:
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void UnregisterSockets() noexcept {
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MultiSocketMonitor::Reset();
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defer_invalidate_sockets.Cancel();
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}
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std::map<std::string, std::string, std::less<>> GetAttributes() const noexcept override;
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void SetAttribute(std::string &&name, std::string &&value) override;
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@ -1103,8 +1108,7 @@ AlsaOutput::CancelInternal() noexcept
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active = false;
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waiting = false;
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MultiSocketMonitor::Reset();
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defer_invalidate_sockets.Cancel();
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UnregisterSockets();
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silence_timer.Cancel();
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}
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@ -1159,8 +1163,7 @@ AlsaOutput::Close() noexcept
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{
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/* make sure the I/O thread isn't inside DispatchSockets() */
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BlockingCall(GetEventLoop(), [this](){
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MultiSocketMonitor::Reset();
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defer_invalidate_sockets.Cancel();
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UnregisterSockets();
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silence_timer.Cancel();
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});
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@ -1317,8 +1320,7 @@ try {
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event (but after setting the "waiting"
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flag) */
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if (!CopyRingToPeriodBuffer()) {
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MultiSocketMonitor::Reset();
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defer_invalidate_sockets.Cancel();
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UnregisterSockets();
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/* just in case Play() doesn't get
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called soon enough, schedule a
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