Database*: move to db/
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57
src/db/DatabaseQueue.cxx
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57
src/db/DatabaseQueue.cxx
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "DatabaseQueue.hxx"
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#include "DatabaseGlue.hxx"
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#include "DatabasePlugin.hxx"
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#include "Partition.hxx"
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#include "util/Error.hxx"
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#include "DetachedSong.hxx"
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#include "Mapper.hxx"
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#include <functional>
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static bool
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AddToQueue(Partition &partition, const LightSong &song, Error &error)
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{
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PlaylistResult result =
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partition.playlist.AppendSong(partition.pc,
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map_song_detach(song),
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nullptr);
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if (result != PlaylistResult::SUCCESS) {
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error.Set(playlist_domain, int(result), "Playlist error");
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return false;
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}
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return true;
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}
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bool
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AddFromDatabase(Partition &partition, const DatabaseSelection &selection,
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Error &error)
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{
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const Database *db = GetDatabase(error);
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if (db == nullptr)
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return false;
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using namespace std::placeholders;
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const auto f = std::bind(AddToQueue, std::ref(partition), _1, _2);
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return db->Visit(selection, f, error);
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}
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