Playlist: add method SongStarted()
Empty currently, but code will be added song.
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@ -60,6 +60,12 @@ playlist::QueueSongOrder(PlayerControl &pc, unsigned order)
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pc.EnqueueSong(new DetachedSong(song));
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pc.EnqueueSong(new DetachedSong(song));
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}
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}
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void
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playlist::SongStarted()
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{
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assert(current >= 0);
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}
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inline void
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inline void
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playlist::QueuedSongStarted(PlayerControl &pc)
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playlist::QueuedSongStarted(PlayerControl &pc)
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{
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{
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@ -78,6 +84,8 @@ playlist::QueuedSongStarted(PlayerControl &pc)
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DeleteOrder(pc, old_current);
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DeleteOrder(pc, old_current);
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idle_add(IDLE_PLAYER);
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idle_add(IDLE_PLAYER);
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SongStarted();
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}
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}
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const DetachedSong *
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const DetachedSong *
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@ -152,6 +160,8 @@ playlist::PlayOrder(PlayerControl &pc, int order)
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pc.Play(new DetachedSong(song));
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pc.Play(new DetachedSong(song));
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current = order;
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current = order;
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SongStarted();
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}
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}
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void
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void
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@ -134,6 +134,17 @@ protected:
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*/
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*/
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void OnModified();
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void OnModified();
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/**
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* Called when playback of a new song starts. Unlike
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* QueuedSongStarted(), this also gets called when the user
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* manually switches to another song. It may be used for
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* playlist fixups.
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*
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* The song being started is specified by the #current
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* attribute.
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*/
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void SongStarted();
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/**
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/**
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* Updates the "queued song". Calculates the next song
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* Updates the "queued song". Calculates the next song
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* according to the current one (if MPD isn't playing, it
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* according to the current one (if MPD isn't playing, it
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@ -152,7 +163,8 @@ protected:
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/**
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/**
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* Called when the player thread has started playing the
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* Called when the player thread has started playing the
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* "queued" song.
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* "queued" song, i.e. it has switched from one song to the
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* next automatically.
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*/
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*/
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void QueuedSongStarted(PlayerControl &pc);
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void QueuedSongStarted(PlayerControl &pc);
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