net/ServerSocket: pass UniqueSocketDescriptor&& to OnAccept()

This commit is contained in:
Max Kellermann
2017-08-10 19:13:18 +02:00
parent 492b20a89d
commit 9a5bcc6db0
9 changed files with 35 additions and 28 deletions

View File

@@ -50,9 +50,10 @@ public:
:ServerSocket(_loop), partition(_partition) {}
private:
void OnAccept(int fd, SocketAddress address, int uid) override {
void OnAccept(UniqueSocketDescriptor &&fd,
SocketAddress address, int uid) override {
client_new(GetEventLoop(), partition,
SocketDescriptor(fd), address, uid);
std::move(fd), address, uid);
}
};