player/Control: apply CamelCase to struct player_status
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@@ -150,10 +150,10 @@ PlayerControl::LockSetBorderPause(bool _border_pause) noexcept
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border_pause = _border_pause;
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border_pause = _border_pause;
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}
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}
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player_status
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PlayerStatus
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PlayerControl::LockGetStatus() noexcept
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PlayerControl::LockGetStatus() noexcept
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{
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{
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player_status status;
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PlayerStatus status;
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const std::lock_guard<Mutex> protect(mutex);
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const std::lock_guard<Mutex> protect(mutex);
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if (!occupied)
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if (!occupied)
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@@ -99,7 +99,7 @@ enum class PlayerError : uint8_t {
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OUTPUT,
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OUTPUT,
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};
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};
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struct player_status {
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struct PlayerStatus {
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PlayerState state;
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PlayerState state;
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uint16_t bit_rate;
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uint16_t bit_rate;
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AudioFormat audio_format;
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AudioFormat audio_format;
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@@ -424,7 +424,7 @@ public:
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void Kill() noexcept;
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void Kill() noexcept;
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gcc_pure
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gcc_pure
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player_status LockGetStatus() noexcept;
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PlayerStatus LockGetStatus() noexcept;
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PlayerState GetState() const noexcept {
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PlayerState GetState() const noexcept {
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return state;
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return state;
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