player/Control: apply CamelCase to struct player_status
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@@ -150,10 +150,10 @@ PlayerControl::LockSetBorderPause(bool _border_pause) noexcept
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border_pause = _border_pause;
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}
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player_status
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PlayerStatus
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PlayerControl::LockGetStatus() noexcept
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{
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player_status status;
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PlayerStatus status;
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const std::lock_guard<Mutex> protect(mutex);
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if (!occupied)
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