Save consume and single oneshot as string
Consume and single oneshot should be saved as string. closes #1853
This commit is contained in:
parent
ba2df05fb4
commit
9a28176d72
@ -76,9 +76,9 @@ playlist_state_save(BufferedOutputStream &os, const struct playlist &playlist,
|
||||
os.Fmt(FMT_STRING(PLAYLIST_STATE_FILE_REPEAT "{}\n"),
|
||||
(unsigned)playlist.queue.repeat);
|
||||
os.Fmt(FMT_STRING(PLAYLIST_STATE_FILE_SINGLE "{}\n"),
|
||||
(unsigned)playlist.queue.single);
|
||||
SingleToString(playlist.queue.single));
|
||||
os.Fmt(FMT_STRING(PLAYLIST_STATE_FILE_CONSUME "{}\n"),
|
||||
(unsigned)playlist.queue.consume);
|
||||
ConsumeToString(playlist.queue.consume));
|
||||
os.Fmt(FMT_STRING(PLAYLIST_STATE_FILE_CROSSFADE "{}\n"),
|
||||
pc.GetCrossFade().count());
|
||||
os.Fmt(FMT_STRING(PLAYLIST_STATE_FILE_MIXRAMPDB "{}\n"),
|
||||
|
Loading…
Reference in New Issue
Block a user