Stats: pass Database reference around

Call GetDatabase() only once.
This commit is contained in:
Max Kellermann 2014-02-01 00:38:57 +01:00
parent 636d28b784
commit 981080500b

View File

@ -66,7 +66,7 @@ stats_invalidate()
}
static bool
stats_update()
stats_update(const Database &db)
{
switch (stats_validity) {
case StatsValidity::INVALID:
@ -82,7 +82,7 @@ stats_update()
Error error;
const DatabaseSelection selection("", true);
if (GetDatabase()->GetStats(selection, stats, error)) {
if (db.GetStats(selection, stats, error)) {
stats_validity = StatsValidity::VALID;
return true;
} else {
@ -94,11 +94,9 @@ stats_update()
}
static void
db_stats_print(Client &client)
db_stats_print(Client &client, const Database &db)
{
assert(GetDatabase() != nullptr);
if (!stats_update())
if (!stats_update(db))
return;
client_printf(client,
@ -111,7 +109,7 @@ db_stats_print(Client &client)
stats.song_count,
stats.total_duration);
const time_t update_stamp = GetDatabase()->GetUpdateStamp();
const time_t update_stamp = db.GetUpdateStamp();
if (update_stamp > 0)
client_printf(client,
"db_update: %lu\n",
@ -134,7 +132,8 @@ stats_print(Client &client)
(unsigned long)(client.player_control.GetTotalPlayTime() + 0.5));
#ifdef ENABLE_DATABASE
if (GetDatabase() != nullptr)
db_stats_print(client);
const Database *db = GetDatabase();
if (db != nullptr)
db_stats_print(client, *db);
#endif
}