Stats: pass Database reference around
Call GetDatabase() only once.
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@ -66,7 +66,7 @@ stats_invalidate()
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}
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static bool
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stats_update()
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stats_update(const Database &db)
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{
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switch (stats_validity) {
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case StatsValidity::INVALID:
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@ -82,7 +82,7 @@ stats_update()
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Error error;
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const DatabaseSelection selection("", true);
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if (GetDatabase()->GetStats(selection, stats, error)) {
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if (db.GetStats(selection, stats, error)) {
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stats_validity = StatsValidity::VALID;
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return true;
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} else {
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@ -94,11 +94,9 @@ stats_update()
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}
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static void
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db_stats_print(Client &client)
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db_stats_print(Client &client, const Database &db)
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{
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assert(GetDatabase() != nullptr);
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if (!stats_update())
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if (!stats_update(db))
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return;
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client_printf(client,
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@ -111,7 +109,7 @@ db_stats_print(Client &client)
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stats.song_count,
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stats.total_duration);
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const time_t update_stamp = GetDatabase()->GetUpdateStamp();
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const time_t update_stamp = db.GetUpdateStamp();
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if (update_stamp > 0)
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client_printf(client,
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"db_update: %lu\n",
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@ -134,7 +132,8 @@ stats_print(Client &client)
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(unsigned long)(client.player_control.GetTotalPlayTime() + 0.5));
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#ifdef ENABLE_DATABASE
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if (GetDatabase() != nullptr)
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db_stats_print(client);
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const Database *db = GetDatabase();
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if (db != nullptr)
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db_stats_print(client, *db);
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#endif
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}
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