{decoder,player}_thread: convert to C++
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45
src/PlayerThread.hxx
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45
src/PlayerThread.hxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/* \file
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*
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* The player thread controls the playback. It acts as a bridge
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* between the decoder thread and the output thread(s): it receives
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* #music_chunk objects from the decoder, optionally mixes them
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* (cross-fading), applies software volume, and sends them to the
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* audio outputs via audio_output_all_play().
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*
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* It is controlled by the main thread (the playlist code), see
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* player_control.h. The playlist enqueues new songs into the player
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* thread and sends it commands.
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*
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* The player thread itself does not do any I/O. It synchronizes with
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* other threads via #GMutex and #GCond objects, and passes
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* #music_chunk instances around in #music_pipe objects.
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*/
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#ifndef MPD_PLAYER_THREAD_HXX
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#define MPD_PLAYER_THREAD_HXX
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struct player_control;
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void
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player_create(struct player_control *pc);
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#endif
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