mpc: make the buffer large enough for one mpc frame

Don't split the buffer conversion loop.  When libmpcdec returns a
chunk, convert and send the whole chunk at a time.  This moves several
checks out of the loop, and greatly improves performance.
This commit is contained in:
Max Kellermann 2008-11-12 07:03:44 +01:00
parent 865757835e
commit 975d5cd77e

View File

@ -108,8 +108,7 @@ mpc_decode(struct decoder *mpd_decoder, struct input_stream *inStream)
MPC_SAMPLE_FORMAT sample_buffer[MPC_DECODER_BUFFER_LENGTH];
long ret;
#define MPC_CHUNK_SIZE 4096
int32_t chunk[MPC_CHUNK_SIZE / sizeof(int32_t)];
int32_t chunk[G_N_ELEMENTS(sample_buffer)];
int chunkpos = 0;
long bitRate = 0;
int32_t *dest = chunk;
@ -188,37 +187,21 @@ mpc_decode(struct decoder *mpd_decoder, struct input_stream *inStream)
for (i = 0; i < ret; i++) {
*dest++ = convertSample(sample_buffer[i]);
chunkpos += sizeof(*dest);
if (chunkpos >= MPC_CHUNK_SIZE) {
total_time = ((float)samplePos) /
audio_format.sample_rate;
bitRate = vbrUpdateBits *
audio_format.sample_rate / 1152 / 1000;
decoder_data(mpd_decoder, inStream,
chunk, chunkpos,
total_time,
bitRate, replayGainInfo);
chunkpos = 0;
dest = chunk;
if (decoder_get_command(mpd_decoder) == DECODE_COMMAND_STOP)
break;
}
}
}
if (decoder_get_command(mpd_decoder) != DECODE_COMMAND_STOP &&
chunkpos > 0) {
total_time = ((float)samplePos) / audio_format.sample_rate;
bitRate = vbrUpdateBits * audio_format.sample_rate
/ 1152 / 1000;
bitRate =
vbrUpdateBits * audio_format.sample_rate / 1152 / 1000;
decoder_data(mpd_decoder, inStream,
chunk, chunkpos,
total_time,
bitRate, replayGainInfo);
decoder_data(mpd_decoder, NULL,
chunk, chunkpos, total_time, bitRate,
replayGainInfo);
dest = chunk;
if (decoder_get_command(mpd_decoder) == DECODE_COMMAND_STOP)
break;
}
replay_gain_info_free(replayGainInfo);