player_thread: implement missing "idle" events on output errors

When all outputs fail, MPD automatically pauses playback, but did not
emit the IDLE_PLAYER event.  Thus, clients were not woken up.  (Mantis
3665)
This commit is contained in:
Max Kellermann 2013-02-04 10:15:34 +01:00
parent 1105e61f29
commit 96dc0a318a
2 changed files with 11 additions and 1 deletions

2
NEWS
View File

@ -1,6 +1,8 @@
ver 0.17.4 (2013/??/??)
* decoder:
- ffmpeg: support float planar audio (ffmpeg 1.1)
* player:
- implement missing "idle" events on output errors
ver 0.17.3 (2013/01/06)

View File

@ -326,6 +326,8 @@ player_open_output(struct player *player)
pc->state = PLAYER_STATE_PAUSE;
player_unlock(pc);
idle_add(IDLE_PLAYER);
return false;
}
}
@ -800,6 +802,8 @@ play_next_chunk(struct player *player)
player_unlock(pc);
idle_add(IDLE_PLAYER);
return false;
}
@ -845,13 +849,17 @@ player_song_border(struct player *player)
struct player_control *const pc = player->pc;
player_lock(pc);
if (pc->border_pause) {
const bool border_pause = pc->border_pause;
if (border_pause) {
player->paused = true;
pc->state = PLAYER_STATE_PAUSE;
}
player_unlock(pc);
if (border_pause)
idle_add(IDLE_PLAYER);
return true;
}