update: rewrote updatePath() using updateInDirectory()
updatePath() duplicated a lot of code from the more generic updateInDirectory(). Eliminate most of updatePath() and call updateInDirectory().
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7dd099a60f
commit
953f186c8a
89
src/update.c
89
src/update.c
@ -148,6 +148,23 @@ delete_song_if_removed(struct song *song, void *_data)
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return 0;
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}
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static enum update_return
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delete_path(const char *path)
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{
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struct directory *directory = db_get_directory(path);
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struct song *song = db_get_song(path);
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if (directory != NULL)
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delete_directory(directory);
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if (song != NULL)
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delete_song(song->parent, song);
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return directory == NULL && song == NULL
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? UPDATE_RETURN_NOUPDATE
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: UPDATE_RETURN_UPDATED;
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}
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static enum update_return
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removeDeletedFromDirectory(char *path_max_tmp, struct directory *directory)
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{
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@ -384,76 +401,12 @@ addParentPathToDB(const char *utf8path)
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static enum update_return updatePath(const char *path)
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{
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struct directory *directory;
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struct directory *parentDirectory;
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struct song *song;
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time_t mtime;
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enum update_return ret = UPDATE_RETURN_NOUPDATE;
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char path_max_tmp[MPD_PATH_MAX];
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struct stat st;
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/* if path is in the DB try to update it, or else delete it */
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if ((directory = db_get_directory(path))) {
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parentDirectory = directory->parent;
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if (myStat(path, &st) < 0)
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return delete_path(path);
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/* if this update directory is successfull, we are done */
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ret = updateDirectory(directory);
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if (ret != UPDATE_RETURN_ERROR) {
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directory_sort(directory);
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return ret;
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}
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/* if updateDirectory fails, means we should delete it */
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else {
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LOG("removing directory: %s\n", path);
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delete_directory(directory);
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ret = UPDATE_RETURN_UPDATED;
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/* don't return, path maybe a song now */
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}
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} else if ((song = db_get_song(path))) {
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parentDirectory = song->parent;
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if (!parentDirectory->stat
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&& statDirectory(parentDirectory) < 0)
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return UPDATE_RETURN_NOUPDATE;
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/* if this song update is successful, we are done */
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else if (!inodeFoundInParent(parentDirectory->parent,
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parentDirectory->inode,
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parentDirectory->device) &&
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isMusic(song_get_url(song, path_max_tmp), &mtime, 0)) {
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if (song->mtime == mtime)
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return UPDATE_RETURN_NOUPDATE;
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else if (song_file_update(song))
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return UPDATE_RETURN_UPDATED;
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else {
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delete_song(parentDirectory, song);
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return UPDATE_RETURN_UPDATED;
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}
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}
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/* if updateDirectory fails, means we should delete it */
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else {
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delete_song(parentDirectory, song);
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ret = UPDATE_RETURN_UPDATED;
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/* don't return, path maybe a directory now */
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}
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}
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/* path not found in the db, see if it actually exists on the fs.
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* Also, if by chance a directory was replaced by a file of the same
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* name or vice versa, we need to add it to the db
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*/
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if (isDir(path) || isMusic(path, NULL, 0)) {
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parentDirectory = addParentPathToDB(path);
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if (!parentDirectory || (!parentDirectory->stat &&
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statDirectory(parentDirectory) < 0)) {
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} else if (0 == inodeFoundInParent(parentDirectory->parent,
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parentDirectory->inode,
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parentDirectory->device)
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&& updateInDirectory(parentDirectory, path)
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== UPDATE_RETURN_UPDATED) {
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ret = UPDATE_RETURN_UPDATED;
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}
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}
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return ret;
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return updateInDirectory(addParentPathToDB(path), path);
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}
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static void * update_task(void *_path)
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