player_thread: add local variable "start_ms"
Just in case "song" becomes invalid at some point.
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@ -450,6 +450,8 @@ static bool player_seek_decoder(struct player *player)
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assert(pc->next_song != NULL);
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const unsigned start_ms = song->start_ms;
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if (decoder_current_song(dc) != song) {
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/* the decoder is already decoding the "next" song -
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stop it and start the previous song again */
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@ -498,7 +500,7 @@ static bool player_seek_decoder(struct player *player)
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if (where < 0.0)
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where = 0.0;
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if (!dc_seek(dc, where + song->start_ms / 1000.0)) {
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if (!dc_seek(dc, where + start_ms / 1000.0)) {
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/* decoder failure */
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player_command_finished(pc);
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return false;
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