SignalHandlers: move code to new class SignalMonitor
This commit is contained in:
133
src/event/SignalMonitor.cxx
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133
src/event/SignalMonitor.cxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "SignalMonitor.hxx"
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#ifndef WIN32
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#include "WakeFD.hxx"
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#include "SocketMonitor.hxx"
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#include "util/Manual.hxx"
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#include "system/FatalError.hxx"
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#include <atomic>
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#include <algorithm>
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class SignalMonitor final : private SocketMonitor {
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WakeFD fd;
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public:
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SignalMonitor(EventLoop &_loop)
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:SocketMonitor(_loop) {
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SocketMonitor::Open(fd.Get());
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SocketMonitor::ScheduleRead();
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}
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~SignalMonitor() {
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/* prevent the descriptor to be closed twice */
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SocketMonitor::Steal();
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}
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void WakeUp() {
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fd.Write();
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}
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private:
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virtual bool OnSocketReady(unsigned flags) override;
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};
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/* this should be enough - is it? */
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static constexpr unsigned MAX_SIGNAL = 64;
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static SignalHandler signal_handlers[MAX_SIGNAL];
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static std::atomic_bool signal_pending[MAX_SIGNAL];
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static Manual<SignalMonitor> monitor;
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static void
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SignalCallback(int signo)
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{
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assert(signal_handlers[signo] != nullptr);
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if (!signal_pending[signo].exchange(true))
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monitor->WakeUp();
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}
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void
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SignalMonitorInit(EventLoop &loop)
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{
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monitor.Construct(loop);
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}
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static void
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x_sigaction(int signum, const struct sigaction &act)
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{
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if (sigaction(signum, &act, nullptr) < 0)
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FatalSystemError("sigaction() failed");
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}
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void
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SignalMonitorFinish()
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{
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struct sigaction sa;
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sa.sa_flags = 0;
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sigemptyset(&sa.sa_mask);
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sa.sa_handler = SIG_DFL;
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for (unsigned i = 0; i < MAX_SIGNAL; ++i) {
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if (signal_handlers[i] != nullptr) {
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x_sigaction(i, sa);
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signal_handlers[i] = nullptr;
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}
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}
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std::fill_n(signal_pending, MAX_SIGNAL, false);
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monitor.Destruct();
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}
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void
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SignalMonitorRegister(int signo, SignalHandler handler)
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{
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assert(signal_handlers[signo] == nullptr);
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assert(!signal_pending[signo]);
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signal_handlers[signo] = handler;
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struct sigaction sa;
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sa.sa_flags = 0;
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sigemptyset(&sa.sa_mask);
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sa.sa_handler = SignalCallback;
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x_sigaction(signo, sa);
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}
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bool
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SignalMonitor::OnSocketReady(unsigned)
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{
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fd.Read();
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for (unsigned i = 0; i < MAX_SIGNAL; ++i)
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if (signal_pending[i].exchange(false))
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signal_handlers[i]();
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return true;
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}
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#endif
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64
src/event/SignalMonitor.hxx
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64
src/event/SignalMonitor.hxx
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@@ -0,0 +1,64 @@
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_SOCKET_SIGNAL_MONITOR_HXX
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#define MPD_SOCKET_SIGNAL_MONITOR_HXX
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#include "check.h"
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class EventLoop;
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#ifndef WIN32
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typedef void (*SignalHandler)();
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/**
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* Initialise the signal monitor subsystem.
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*/
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void
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SignalMonitorInit(EventLoop &loop);
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/**
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* Deinitialise the signal monitor subsystem.
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*/
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void
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SignalMonitorFinish();
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/**
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* Register a handler for the specified signal. The handler will be
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* invoked in a safe context.
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*/
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void
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SignalMonitorRegister(int signo, SignalHandler handler);
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#else
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static inline void
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SignalMonitorInit(EventLoop &)
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{
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}
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static inline void
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SignalMonitorFinish()
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{
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}
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#endif
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#endif /* MAIN_NOTIFY_H */
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