implemented dropping of current buffered audio, works for oss, but there seems
to be a "blip" for alsa devices, needs more work git-svn-id: https://svn.musicpd.org/mpd/trunk@3011 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@@ -251,6 +251,7 @@ int decodeSeek(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb,
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} \
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} \
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if(pc->stop) { \
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dropBufferedAudio(); \
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quitDecode(pc,dc); \
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return; \
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}
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