player_thread: lock the player while setting the bite_rate
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@ -618,7 +618,9 @@ play_chunk(struct song *song, struct music_chunk *chunk,
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return true;
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return true;
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}
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}
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player_lock();
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pc.bit_rate = chunk->bit_rate;
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pc.bit_rate = chunk->bit_rate;
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player_unlock();
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/* send the chunk to the audio outputs */
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/* send the chunk to the audio outputs */
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