Thread/Thread: replacement library for GThread

This commit is contained in:
Max Kellermann
2013-10-17 18:42:14 +02:00
parent f6d74012b7
commit 8e676db633
21 changed files with 309 additions and 97 deletions

108
src/thread/Thread.cxx Normal file
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/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Thread.hxx"
#include "util/Error.hxx"
bool
Thread::Start(void (*_f)(void *ctx), void *_ctx, Error &error)
{
assert(!IsDefined());
f = _f;
ctx = _ctx;
#ifdef WIN32
handle = ::CreateThread(nullptr, 0, ThreadProc, this, 0, &id);
if (handle == nullptr) {
error.SetLastError("Failed to create thread");
return false;
}
#else
#ifndef NDEBUG
creating = true;
#endif
int e = pthread_create(&handle, nullptr, ThreadProc, this);
if (e != 0) {
#ifndef NDEBUG
creating = false;
#endif
error.SetErrno(e, "Failed to create thread");
return false;
}
defined = true;
#ifndef NDEBUG
creating = false;
#endif
#endif
return true;
}
void
Thread::Join()
{
assert(IsDefined());
assert(!IsInside());
#ifdef WIN32
::WaitForSingleObject(handle, INFINITE);
::CloseHandle(handle);
handle = nullptr;
#else
pthread_join(handle, nullptr);
defined = false;
#endif
}
#ifdef WIN32
DWORD WINAPI
Thread::ThreadProc(LPVOID ctx)
{
Thread &thread = *(Thread *)ctx;
thread.f(thread.ctx);
return 0;
}
#else
void *
Thread::ThreadProc(void *ctx)
{
Thread &thread = *(Thread *)ctx;
#ifndef NDEBUG
/* this works around a race condition that causes an assertion
failure due to IsInside() spuriously returning false right
after the thread has been created, and the calling thread
hasn't initialised "defined" yet */
thread.defined = true;
#endif
thread.f(thread.ctx);
return nullptr;
}
#endif

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src/thread/Thread.hxx Normal file
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/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_THREAD_HXX
#define MPD_THREAD_HXX
#include "check.h"
#include "Compiler.h"
#ifdef WIN32
#include <windows.h>
#else
#include <pthread.h>
#endif
#include <assert.h>
class Error;
class Thread {
#ifdef WIN32
HANDLE handle;
DWORD id;
#else
pthread_t handle;
bool defined;
#ifndef NDEBUG
/**
* The thread is currently being created. This is a workaround for
* IsInside(), which may return false until pthread_create() has
* initialised the #handle.
*/
bool creating;
#endif
#endif
void (*f)(void *ctx);
void *ctx;
public:
#ifdef WIN32
Thread():handle(nullptr) {}
#else
Thread():defined(false) {
#ifndef NDEBUG
creating = false;
#endif
}
#endif
Thread(const Thread &) = delete;
#ifndef NDEBUG
virtual ~Thread() {
/* all Thread objects must be destructed manually by calling
Join(), to clean up */
assert(!IsDefined());
}
#endif
bool IsDefined() const {
#ifdef WIN32
return handle != nullptr;
#else
return defined;
#endif
}
/**
* Check if this thread is the current thread.
*/
gcc_pure
bool IsInside() const {
#ifdef WIN32
return GetCurrentThreadId() == id;
#else
#ifdef NDEBUG
constexpr bool creating = false;
#endif
return IsDefined() && (creating ||
pthread_equal(pthread_self(), handle));
#endif
}
bool Start(void (*f)(void *ctx), void *ctx, Error &error);
void Join();
private:
#ifdef WIN32
static DWORD WINAPI ThreadProc(LPVOID ctx);
#else
static void *ThreadProc(void *ctx);
#endif
};
#endif