Thread/Thread: replacement library for GThread
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@@ -23,10 +23,9 @@
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#include "AudioFormat.hxx"
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#include "thread/Mutex.hxx"
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#include "thread/Cond.hxx"
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#include "thread/Thread.hxx"
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#include "util/Error.hxx"
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#include <glib.h>
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#include <stdint.h>
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struct Song;
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@@ -95,9 +94,10 @@ struct player_control {
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unsigned int buffered_before_play;
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/** the handle of the player thread, or NULL if the player
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thread isn't running */
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GThread *thread;
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/**
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* The handle of the player thread.
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*/
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Thread thread;
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/**
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* This lock protects #command, #state, #error.
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@@ -199,7 +199,7 @@ struct player_control {
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* prior to calling this function.
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*/
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void Wait() {
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assert(thread == g_thread_self());
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assert(thread.IsInside());
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cond.wait(mutex);
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}
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@@ -210,7 +210,7 @@ struct player_control {
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* Caller must lock the object.
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*/
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void ClientSignal() {
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assert(thread == g_thread_self());
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assert(thread.IsInside());
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client_cond.signal();
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}
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@@ -222,7 +222,7 @@ struct player_control {
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* Caller must lock the object.
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*/
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void ClientWait() {
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assert(thread != g_thread_self());
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assert(!thread.IsInside());
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client_cond.wait(mutex);
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}
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