Use <= when comparing (current time - start time) to a timeout. This way
if the clock ticks right after we get the start time and the timeout is only one second, we'll still wait a full second instead of returning immediately. git-svn-id: https://svn.musicpd.org/mpd/trunk@6557 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -453,7 +453,7 @@ static int myShout_openShoutConn(AudioOutput * audioOutput)
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int state;
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if (sd->connAttempts != 0 &&
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(t - sd->lastAttempt) < CONN_ATTEMPT_INTERVAL) {
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(t - sd->lastAttempt) <= CONN_ATTEMPT_INTERVAL) {
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return -1;
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}
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@ -462,7 +462,7 @@ static int myShout_openShoutConn(AudioOutput * audioOutput)
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state = shout_open(sd->shoutConn);
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while (state == SHOUTERR_BUSY && (t - sd->lastAttempt) < sd->timeout) {
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while (state == SHOUTERR_BUSY && (t - sd->lastAttempt) <= sd->timeout) {
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my_usleep(10000);
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state = shout_get_connected(sd->shoutConn);
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t = time(NULL);
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