PlaylistError: add exception class wrapping enum PlaylistResult
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@@ -214,15 +214,13 @@ protected:
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unsigned song, const DetachedSong **queued_p);
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public:
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PlaylistResult DeletePosition(PlayerControl &pc,
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unsigned position);
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void DeletePosition(PlayerControl &pc, unsigned position);
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PlaylistResult DeleteOrder(PlayerControl &pc,
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unsigned order) {
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return DeletePosition(pc, queue.OrderToPosition(order));
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void DeleteOrder(PlayerControl &pc, unsigned order) {
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DeletePosition(pc, queue.OrderToPosition(order));
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}
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PlaylistResult DeleteId(PlayerControl &pc, unsigned id);
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void DeleteId(PlayerControl &pc, unsigned id);
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/**
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* Deletes a range of songs from the playlist.
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@@ -230,31 +228,27 @@ public:
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* @param start the position of the first song to delete
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* @param end the position after the last song to delete
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*/
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PlaylistResult DeleteRange(PlayerControl &pc,
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unsigned start, unsigned end);
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void DeleteRange(PlayerControl &pc, unsigned start, unsigned end);
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void DeleteSong(PlayerControl &pc, const char *uri);
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void Shuffle(PlayerControl &pc, unsigned start, unsigned end);
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PlaylistResult MoveRange(PlayerControl &pc,
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unsigned start, unsigned end, int to);
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void MoveRange(PlayerControl &pc, unsigned start,
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unsigned end, int to);
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PlaylistResult MoveId(PlayerControl &pc, unsigned id, int to);
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void MoveId(PlayerControl &pc, unsigned id, int to);
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PlaylistResult SwapPositions(PlayerControl &pc,
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unsigned song1, unsigned song2);
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void SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2);
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PlaylistResult SwapIds(PlayerControl &pc,
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unsigned id1, unsigned id2);
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void SwapIds(PlayerControl &pc, unsigned id1, unsigned id2);
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PlaylistResult SetPriorityRange(PlayerControl &pc,
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unsigned start_position,
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unsigned end_position,
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uint8_t priority);
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void SetPriorityRange(PlayerControl &pc,
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unsigned start_position, unsigned end_position,
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uint8_t priority);
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PlaylistResult SetPriorityId(PlayerControl &pc,
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unsigned song_id, uint8_t priority);
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void SetPriorityId(PlayerControl &pc,
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unsigned song_id, uint8_t priority);
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/**
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* Sets the start_time and end_time attributes on the song
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@@ -270,11 +264,11 @@ public:
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void Stop(PlayerControl &pc);
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PlaylistResult PlayPosition(PlayerControl &pc, int position);
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void PlayPosition(PlayerControl &pc, int position);
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void PlayOrder(PlayerControl &pc, int order);
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PlaylistResult PlayId(PlayerControl &pc, int id);
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void PlayId(PlayerControl &pc, int id);
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void PlayNext(PlayerControl &pc);
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@@ -56,7 +56,7 @@ playlist::Stop(PlayerControl &pc)
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}
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}
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PlaylistResult
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void
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playlist::PlayPosition(PlayerControl &pc, int song)
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{
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pc.LockClearError();
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@@ -66,13 +66,13 @@ playlist::PlayPosition(PlayerControl &pc, int song)
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/* play any song ("current" song, or the first song */
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if (queue.IsEmpty())
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return PlaylistResult::SUCCESS;
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return;
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if (playing) {
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/* already playing: unpause playback, just in
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case it was paused, and return */
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pc.LockSetPause(false);
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return PlaylistResult::SUCCESS;
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return;
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}
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/* select a song: "current" song, or the first one */
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@@ -80,7 +80,7 @@ playlist::PlayPosition(PlayerControl &pc, int song)
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? current
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: 0;
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} else if (!queue.IsValidPosition(song))
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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if (queue.random) {
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if (song >= 0)
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@@ -103,18 +103,19 @@ playlist::PlayPosition(PlayerControl &pc, int song)
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error_count = 0;
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PlayOrder(pc, i);
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return PlaylistResult::SUCCESS;
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}
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PlaylistResult
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void
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playlist::PlayId(PlayerControl &pc, int id)
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{
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if (id == -1)
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return PlayPosition(pc, id);
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if (id == -1) {
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PlayPosition(pc, id);
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return;
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}
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int song = queue.IdToPosition(id);
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if (song < 0)
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return PlaylistResult::NO_SUCH_SONG;
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throw PlaylistError::NoSuchSong();
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return PlayPosition(pc, song);
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}
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@@ -138,11 +138,11 @@ playlist::AppendURI(PlayerControl &pc, const SongLoader &loader,
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return result;
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}
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PlaylistResult
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void
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playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2)
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{
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if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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const DetachedSong *const queued_song = GetQueuedSong();
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@@ -165,35 +165,33 @@ playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2)
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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return PlaylistResult::SUCCESS;
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}
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PlaylistResult
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void
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playlist::SwapIds(PlayerControl &pc, unsigned id1, unsigned id2)
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{
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int song1 = queue.IdToPosition(id1);
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int song2 = queue.IdToPosition(id2);
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if (song1 < 0 || song2 < 0)
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return PlaylistResult::NO_SUCH_SONG;
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throw PlaylistError::NoSuchSong();
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return SwapPositions(pc, song1, song2);
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SwapPositions(pc, song1, song2);
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}
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PlaylistResult
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void
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playlist::SetPriorityRange(PlayerControl &pc,
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unsigned start, unsigned end,
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uint8_t priority)
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{
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if (start >= GetLength())
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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if (end > GetLength())
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end = GetLength();
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if (start >= end)
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return PlaylistResult::SUCCESS;
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return;
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/* remember "current" and "queued" */
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@@ -211,21 +209,17 @@ playlist::SetPriorityRange(PlayerControl &pc,
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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return PlaylistResult::SUCCESS;
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}
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PlaylistResult
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void
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playlist::SetPriorityId(PlayerControl &pc,
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unsigned song_id, uint8_t priority)
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{
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int song_position = queue.IdToPosition(song_id);
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if (song_position < 0)
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return PlaylistResult::NO_SUCH_SONG;
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return SetPriorityRange(pc, song_position, song_position + 1,
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priority);
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throw PlaylistError::NoSuchSong();
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SetPriorityRange(pc, song_position, song_position + 1, priority);
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}
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void
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@@ -272,11 +266,11 @@ playlist::DeleteInternal(PlayerControl &pc,
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current--;
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}
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PlaylistResult
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void
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playlist::DeletePosition(PlayerControl &pc, unsigned song)
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{
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if (song >= queue.GetLength())
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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const DetachedSong *queued_song = GetQueuedSong();
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@@ -284,21 +278,19 @@ playlist::DeletePosition(PlayerControl &pc, unsigned song)
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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return PlaylistResult::SUCCESS;
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}
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PlaylistResult
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void
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playlist::DeleteRange(PlayerControl &pc, unsigned start, unsigned end)
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{
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if (start >= queue.GetLength())
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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if (end > queue.GetLength())
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end = queue.GetLength();
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if (start >= end)
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return PlaylistResult::SUCCESS;
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return;
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const DetachedSong *queued_song = GetQueuedSong();
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@@ -308,18 +300,16 @@ playlist::DeleteRange(PlayerControl &pc, unsigned start, unsigned end)
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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return PlaylistResult::SUCCESS;
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}
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PlaylistResult
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void
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playlist::DeleteId(PlayerControl &pc, unsigned id)
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{
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int song = queue.IdToPosition(id);
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if (song < 0)
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return PlaylistResult::NO_SUCH_SONG;
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throw PlaylistError::NoSuchSong();
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return DeletePosition(pc, song);
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DeletePosition(pc, song);
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}
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void
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@@ -330,19 +320,19 @@ playlist::DeleteSong(PlayerControl &pc, const char *uri)
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DeletePosition(pc, i);
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}
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PlaylistResult
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void
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playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to)
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{
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if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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if ((to >= 0 && to + end - start - 1 >= GetLength()) ||
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(to < 0 && unsigned(abs(to)) > GetLength()))
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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if ((int)start == to)
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/* nothing happens */
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return PlaylistResult::SUCCESS;
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return;
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const DetachedSong *const queued_song = GetQueuedSong();
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@@ -355,11 +345,11 @@ playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to)
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if (currentSong < 0)
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/* can't move relative to current song,
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because there is no current song */
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return PlaylistResult::BAD_RANGE;
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throw PlaylistError::BadRange();
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if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
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/* no-op, can't be moved to offset of itself */
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return PlaylistResult::SUCCESS;
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return;
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to = (currentSong + abs(to)) % GetLength();
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if (start < (unsigned)to)
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to--;
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@@ -379,18 +369,16 @@ playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to)
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UpdateQueuedSong(pc, queued_song);
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OnModified();
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return PlaylistResult::SUCCESS;
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}
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PlaylistResult
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void
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playlist::MoveId(PlayerControl &pc, unsigned id1, int to)
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{
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int song = queue.IdToPosition(id1);
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if (song < 0)
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return PlaylistResult::NO_SUCH_SONG;
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throw PlaylistError::NoSuchSong();
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return MoveRange(pc, song, song + 1, to);
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MoveRange(pc, song, song + 1, to);
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}
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void
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