client: pass the client struct to processCommand()

Start exporting the client struct as an opaque struct.  For now, pass
it only to processCommand() and processListOfCommands(), and provide a
function to extract the socket handle.  Later, we will propagate the
pointer to all command implementations, and of course to
client_print() etc.
This commit is contained in:
Max Kellermann
2008-08-29 09:36:42 +02:00
parent 2c8aa8efde
commit 8b1b82b363
4 changed files with 34 additions and 9 deletions

View File

@@ -21,6 +21,8 @@
#include "os_compat.h"
struct client;
void client_manager_init(void);
void client_manager_deinit(void);
int client_manager_io(void);
@@ -28,6 +30,13 @@ void client_manager_expire(void);
void client_new(int fd, const struct sockaddr *addr);
/**
* Return the file descriptor of this client's socket. This function
* will be removed once we have migrated to passing the client struct
* everywhere.
*/
int client_get_fd(struct client *client);
int client_print(int fd, const char *buffer, size_t len);
#endif