client: pass the client struct to processCommand()
Start exporting the client struct as an opaque struct. For now, pass it only to processCommand() and processListOfCommands(), and provide a function to extract the socket handle. Later, we will propagate the pointer to all command implementations, and of course to client_print() etc.
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@@ -21,6 +21,8 @@
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#include "os_compat.h"
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struct client;
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void client_manager_init(void);
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void client_manager_deinit(void);
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int client_manager_io(void);
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@@ -28,6 +30,13 @@ void client_manager_expire(void);
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void client_new(int fd, const struct sockaddr *addr);
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/**
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* Return the file descriptor of this client's socket. This function
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* will be removed once we have migrated to passing the client struct
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* everywhere.
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*/
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int client_get_fd(struct client *client);
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int client_print(int fd, const char *buffer, size_t len);
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#endif
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