player/CrossFade, ...: use lround()
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@@ -26,6 +26,8 @@
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#include "util/Domain.hxx"
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#include "Log.hxx"
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#include <cmath>
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#include <assert.h>
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static constexpr Domain cross_fade_domain("cross_fade");
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@@ -108,7 +110,7 @@ CrossFadeSettings::Calculate(SignedSongTime total_time,
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chunks_f = (float)af.GetTimeToSize() / (float)sizeof(MusicChunk::data);
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if (mixramp_delay <= 0 || !mixramp_start || !mixramp_prev_end) {
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chunks = (chunks_f * duration + 0.5);
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chunks = std::lround(chunks_f * duration);
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} else {
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/* Calculate mixramp overlap. */
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const float mixramp_overlap_current =
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