player/CrossFade, ...: use lround()

This commit is contained in:
Max Kellermann
2018-09-22 19:08:03 +02:00
parent d3d1d37782
commit 863722545f
6 changed files with 19 additions and 10 deletions

View File

@@ -26,6 +26,8 @@
#include "util/Domain.hxx"
#include "Log.hxx"
#include <cmath>
#include <assert.h>
static constexpr Domain cross_fade_domain("cross_fade");
@@ -108,7 +110,7 @@ CrossFadeSettings::Calculate(SignedSongTime total_time,
chunks_f = (float)af.GetTimeToSize() / (float)sizeof(MusicChunk::data);
if (mixramp_delay <= 0 || !mixramp_start || !mixramp_prev_end) {
chunks = (chunks_f * duration + 0.5);
chunks = std::lround(chunks_f * duration);
} else {
/* Calculate mixramp overlap. */
const float mixramp_overlap_current =