player/CrossFade, ...: use lround()
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@@ -39,6 +39,8 @@
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#include "db/update/Service.hxx"
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#endif
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#include <cmath>
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#define COMMAND_STATUS_STATE "state"
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#define COMMAND_STATUS_REPEAT "repeat"
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#define COMMAND_STATUS_SINGLE "single"
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@@ -151,8 +153,8 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
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state);
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if (pc.GetCrossFade() > 0)
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r.Format(COMMAND_STATUS_CROSSFADE ": %i\n",
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int(pc.GetCrossFade() + 0.5));
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r.Format(COMMAND_STATUS_CROSSFADE ": %lu\n",
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std::lround(pc.GetCrossFade()));
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if (pc.GetMixRampDelay() > 0)
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r.Format(COMMAND_STATUS_MIXRAMPDELAY ": %f\n",
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