player/CrossFade, ...: use lround()

This commit is contained in:
Max Kellermann
2018-09-22 19:08:03 +02:00
parent d3d1d37782
commit 863722545f
6 changed files with 19 additions and 10 deletions

View File

@@ -39,6 +39,8 @@
#include "db/update/Service.hxx"
#endif
#include <cmath>
#define COMMAND_STATUS_STATE "state"
#define COMMAND_STATUS_REPEAT "repeat"
#define COMMAND_STATUS_SINGLE "single"
@@ -151,8 +153,8 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
state);
if (pc.GetCrossFade() > 0)
r.Format(COMMAND_STATUS_CROSSFADE ": %i\n",
int(pc.GetCrossFade() + 0.5));
r.Format(COMMAND_STATUS_CROSSFADE ": %lu\n",
std::lround(pc.GetCrossFade()));
if (pc.GetMixRampDelay() > 0)
r.Format(COMMAND_STATUS_MIXRAMPDELAY ": %f\n",