player/CrossFade, ...: use lround()

This commit is contained in:
Max Kellermann
2018-09-22 19:08:03 +02:00
parent d3d1d37782
commit 863722545f
6 changed files with 19 additions and 10 deletions

View File

@@ -31,6 +31,7 @@
#include "util/ChronoUtil.hxx"
#include <chrono>
#include <cmath>
#ifndef _WIN32
/**
@@ -120,7 +121,7 @@ stats_print(Response &r, const Partition &partition)
#else
(unsigned)std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - start_time).count(),
#endif
(unsigned long)(partition.pc.GetTotalPlayTime().count() + 0.5));
std::lround(partition.pc.GetTotalPlayTime().count()));
#ifdef ENABLE_DATABASE
const Database *db = partition.instance.database;