player/CrossFade, ...: use lround()
This commit is contained in:
@@ -31,6 +31,7 @@
|
||||
#include "util/ChronoUtil.hxx"
|
||||
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
|
||||
#ifndef _WIN32
|
||||
/**
|
||||
@@ -120,7 +121,7 @@ stats_print(Response &r, const Partition &partition)
|
||||
#else
|
||||
(unsigned)std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - start_time).count(),
|
||||
#endif
|
||||
(unsigned long)(partition.pc.GetTotalPlayTime().count() + 0.5));
|
||||
std::lround(partition.pc.GetTotalPlayTime().count()));
|
||||
|
||||
#ifdef ENABLE_DATABASE
|
||||
const Database *db = partition.instance.database;
|
||||
|
Reference in New Issue
Block a user