Stats: use GetProcessTimes() on WIN32 to determine MPD uptime
Don't use GTimer if the operating system is able to tell us the uptime.
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@@ -26,21 +26,29 @@
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#include "DatabasePlugin.hxx"
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#include "DatabaseSimple.hxx"
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#include "util/Error.hxx"
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#include "system/Clock.hxx"
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#include "Log.hxx"
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#ifndef WIN32
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#include <glib.h>
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static GTimer *uptime;
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#endif
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static DatabaseStats stats;
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void stats_global_init(void)
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{
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#ifndef WIN32
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uptime = g_timer_new();
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#endif
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}
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void stats_global_finish(void)
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{
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#ifndef WIN32
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g_timer_destroy(uptime);
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#endif
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}
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void stats_update(void)
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@@ -94,9 +102,13 @@ void
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stats_print(Client &client)
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{
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client_printf(client,
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"uptime: %lu\n"
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"uptime: %u\n"
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"playtime: %lu\n",
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(unsigned long)g_timer_elapsed(uptime, NULL),
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#ifdef WIN32
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GetProcessUptimeS(),
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#else
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(unsigned)g_timer_elapsed(uptime, NULL),
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#endif
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(unsigned long)(client.player_control.GetTotalPlayTime() + 0.5));
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if (GetDatabase() != nullptr)
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