player_thread: drain audio outputs at the end of the playlist
When there's no queued song, and the current one has finished playing, first make sure that the hardware outputs have really finished playing the last chunk: call the drain() method in all audio outputs. Without this patch, MPD stopped playback shortly before the ALSA sound card had finished playing.
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NEWS
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NEWS
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@ -43,6 +43,8 @@ ver 0.16 (20??/??/??)
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- httpd: bind port when output is enabled
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- wildcards allowed in audio_format configuration
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- consistently lock audio output objects
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* player:
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- drain audio outputs at the end of the playlist
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* mixers:
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- removed support for legacy mixer configuration
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- reimplemented software volume as mixer+filter plugin
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@ -874,8 +874,12 @@ static void do_play(struct decoder_control *dc)
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/* check the size of the pipe again, because
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the decoder thread may have added something
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since we last checked */
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if (music_pipe_size(player.pipe) == 0)
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if (music_pipe_size(player.pipe) == 0) {
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/* wait for the hardware to finish
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playback */
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audio_output_all_drain();
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break;
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}
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} else {
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/* the decoder is too busy and hasn't provided
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new PCM data in time: send silence (if the
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