player_thread: drain audio outputs at the end of the playlist

When there's no queued song, and the current one has finished playing,
first make sure that the hardware outputs have really finished playing
the last chunk: call the drain() method in all audio outputs.  Without
this patch, MPD stopped playback shortly before the ALSA sound card
had finished playing.
This commit is contained in:
Max Kellermann 2009-11-09 22:22:27 +01:00
parent 3359f8785e
commit 8420f1420f
2 changed files with 7 additions and 1 deletions

2
NEWS
View File

@ -43,6 +43,8 @@ ver 0.16 (20??/??/??)
- httpd: bind port when output is enabled
- wildcards allowed in audio_format configuration
- consistently lock audio output objects
* player:
- drain audio outputs at the end of the playlist
* mixers:
- removed support for legacy mixer configuration
- reimplemented software volume as mixer+filter plugin

View File

@ -874,8 +874,12 @@ static void do_play(struct decoder_control *dc)
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */
if (music_pipe_size(player.pipe) == 0)
if (music_pipe_size(player.pipe) == 0) {
/* wait for the hardware to finish
playback */
audio_output_all_drain();
break;
}
} else {
/* the decoder is too busy and hasn't provided
new PCM data in time: send silence (if the