Merge branch 'v0.18.x'
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@@ -99,6 +99,12 @@ playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev)
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if (!playing)
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return;
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if (prev == nullptr && bulk_edit)
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/* postponed until CommitBulk() to avoid always
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queueing the first song that is being added (in
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random mode) */
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return;
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assert(!queue.IsEmpty());
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assert((queued < 0) == (prev == nullptr));
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@@ -286,7 +292,9 @@ playlist::SetRandom(PlayerControl &pc, bool status)
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if (queue.random) {
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/* shuffle the queue order, but preserve current */
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const int current_position = GetCurrentPosition();
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const int current_position = playing
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? GetCurrentPosition()
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: -1;
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queue.ShuffleOrder();
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@@ -49,6 +49,18 @@ struct playlist {
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*/
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bool stop_on_error;
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/**
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* If true, then a bulk edit has been initiated by
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* BeginBulk(), and UpdateQueuedSong() and OnModified() will
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* be postponed until CommitBulk()
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*/
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bool bulk_edit;
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/**
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* Has the queue been modified during bulk edit mode?
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*/
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bool bulk_modified;
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/**
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* Number of errors since playback was started. If this
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* number exceeds the length of the playlist, MPD gives up,
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@@ -73,7 +85,9 @@ struct playlist {
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int queued;
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playlist(unsigned max_length)
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:queue(max_length), playing(false), current(-1), queued(-1) {
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:queue(max_length), playing(false),
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bulk_edit(false),
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current(-1), queued(-1) {
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}
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~playlist() {
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@@ -130,6 +144,9 @@ protected:
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void UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev);
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public:
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void BeginBulk();
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void CommitBulk(PlayerControl &pc);
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void Clear(PlayerControl &pc);
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/**
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@@ -153,7 +153,7 @@ playlist::PlayNext(PlayerControl &pc)
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queue.ShuffleOrder();
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/* note that current and queued are
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now invalid, but playlist_play_order() will
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now invalid, but PlayOrder() will
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discard them anyway */
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}
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@@ -38,6 +38,12 @@
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void
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playlist::OnModified()
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{
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if (bulk_edit) {
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/* postponed to CommitBulk() */
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bulk_modified = true;
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return;
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}
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queue.IncrementVersion();
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idle_add(IDLE_PLAYLIST);
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@@ -54,6 +60,35 @@ playlist::Clear(PlayerControl &pc)
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OnModified();
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}
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void
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playlist::BeginBulk()
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{
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assert(!bulk_edit);
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bulk_edit = true;
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bulk_modified = false;
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}
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void
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playlist::CommitBulk(PlayerControl &pc)
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{
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assert(bulk_edit);
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bulk_edit = false;
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if (!bulk_modified)
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return;
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if (queued < 0)
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/* if no song was queued, UpdateQueuedSong() is being
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ignored in "bulk" edit mode; now that we have
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shuffled all new songs, we can pick a random one
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(instead of always picking the first one that was
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added) */
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UpdateQueuedSong(pc, nullptr);
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OnModified();
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}
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unsigned
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playlist::AppendSong(PlayerControl &pc, DetachedSong &&song, Error &error)
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{
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