output: rename struct audio_output to AudioOutput

This commit is contained in:
Max Kellermann
2014-01-28 11:34:09 +01:00
parent e0dc721324
commit 815d72065c
36 changed files with 278 additions and 277 deletions
+5 -5
View File
@@ -39,11 +39,11 @@ class MusicBuffer;
class MusicPipe;
struct music_chunk;
struct PlayerControl;
struct audio_output;
struct AudioOutput;
class Error;
class MultipleOutputs {
std::vector<audio_output *> outputs;
std::vector<AudioOutput *> outputs;
AudioFormat input_audio_format;
@@ -86,13 +86,13 @@ public:
/**
* Returns the "i"th audio output device.
*/
const audio_output &Get(unsigned i) const {
const AudioOutput &Get(unsigned i) const {
assert(i < Size());
return *outputs[i];
}
audio_output &Get(unsigned i) {
AudioOutput &Get(unsigned i) {
assert(i < Size());
return *outputs[i];
@@ -103,7 +103,7 @@ public:
* Returns nullptr if the name does not exist.
*/
gcc_pure
audio_output *FindByName(const char *name) const;
AudioOutput *FindByName(const char *name) const;
/**
* Checks the "enabled" flag of all audio outputs, and if one has