PlayerThread: simplify "buffer empty" assertion
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@@ -1143,13 +1143,7 @@ player_task(gpointer arg)
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pc->Lock();
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player_command_finished_locked(pc);
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#ifndef NDEBUG
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/* in the DEBUG build, check for leaked
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music_chunk objects by freeing the
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music_buffer */
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delete player_buffer;
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player_buffer = new MusicBuffer(pc->buffer_chunks);
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#endif
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assert(player_buffer->IsEmptyUnsafe());
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break;
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