player/Control, ...: remove API documentation references to the obsolete Error class
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@ -283,7 +283,7 @@ struct DecoderControl {
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}
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}
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/**
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/**
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* Clear the error condition and free the #Error object (if any).
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* Clear the error condition (if any).
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*
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*
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* Caller must lock the object.
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* Caller must lock the object.
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*/
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*/
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@ -340,7 +340,7 @@ private:
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public:
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public:
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*
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*
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* @param song the song to be queued
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* @param song the song to be queued
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*/
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*/
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@ -467,7 +467,7 @@ private:
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void EnqueueSongLocked(std::unique_ptr<DetachedSong> song) noexcept;
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void EnqueueSongLocked(std::unique_ptr<DetachedSong> song) noexcept;
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void SeekLocked(std::unique_ptr<DetachedSong> song, SongTime t);
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void SeekLocked(std::unique_ptr<DetachedSong> song, SongTime t);
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@ -481,7 +481,7 @@ public:
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/**
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/**
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* Makes the player thread seek the specified song to a position.
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* Makes the player thread seek the specified song to a position.
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*
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*
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*
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*
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* @param song the song to be queued; the given instance will be owned
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* @param song the song to be queued; the given instance will be owned
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* and freed by the player
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* and freed by the player
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@ -276,46 +276,46 @@ public:
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void Stop(PlayerControl &pc);
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void Stop(PlayerControl &pc);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void PlayPosition(PlayerControl &pc, int position);
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void PlayPosition(PlayerControl &pc, int position);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void PlayOrder(PlayerControl &pc, unsigned order);
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void PlayOrder(PlayerControl &pc, unsigned order);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void PlayId(PlayerControl &pc, int id);
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void PlayId(PlayerControl &pc, int id);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void PlayNext(PlayerControl &pc);
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void PlayNext(PlayerControl &pc);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void PlayPrevious(PlayerControl &pc);
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void PlayPrevious(PlayerControl &pc);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void SeekSongOrder(PlayerControl &pc,
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void SeekSongOrder(PlayerControl &pc,
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unsigned song_order,
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unsigned song_order,
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SongTime seek_time);
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SongTime seek_time);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void SeekSongPosition(PlayerControl &pc,
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void SeekSongPosition(PlayerControl &pc,
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unsigned sonag_position,
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unsigned sonag_position,
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SongTime seek_time);
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SongTime seek_time);
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/**
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/**
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*/
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*/
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void SeekSongId(PlayerControl &pc,
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void SeekSongId(PlayerControl &pc,
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unsigned song_id, SongTime seek_time);
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unsigned song_id, SongTime seek_time);
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@ -324,7 +324,7 @@ public:
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* Seek within the current song. Fails if MPD is not currently
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* Seek within the current song. Fails if MPD is not currently
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* playing.
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* playing.
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*
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*
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* Throws std::runtime_error or #Error on error.
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* Throws on error.
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*
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*
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* @param seek_time the time
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* @param seek_time the time
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* @param relative if true, then the specified time is relative to the
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* @param relative if true, then the specified time is relative to the
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