Client: rename the struct client to class Client
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@@ -26,9 +26,9 @@
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#include <stddef.h>
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#include <stdarg.h>
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struct client;
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struct sockaddr;
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struct player_control;
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class Client;
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void client_manager_init(void);
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void client_manager_deinit(void);
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@@ -37,14 +37,14 @@ void client_new(struct player_control *player_control,
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int fd, const struct sockaddr *sa, size_t sa_length, int uid);
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gcc_pure
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bool client_is_expired(const struct client *client);
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bool client_is_expired(const Client *client);
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/**
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* returns the uid of the client process, or a negative value if the
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* uid is unknown
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*/
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gcc_pure
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int client_get_uid(const struct client *client);
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int client_get_uid(const Client *client);
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/**
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* Is this client running on the same machine, connected with a local
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@@ -52,31 +52,31 @@ int client_get_uid(const struct client *client);
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*/
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gcc_pure
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static inline bool
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client_is_local(const struct client *client)
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client_is_local(const Client *client)
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{
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return client_get_uid(client) > 0;
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}
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gcc_pure
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unsigned client_get_permission(const struct client *client);
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unsigned client_get_permission(const Client *client);
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void client_set_permission(struct client *client, unsigned permission);
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void client_set_permission(Client *client, unsigned permission);
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/**
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* Write a C string to the client.
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*/
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void client_puts(struct client *client, const char *s);
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void client_puts(Client *client, const char *s);
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/**
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* Write a printf-like formatted string to the client.
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*/
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void client_vprintf(struct client *client, const char *fmt, va_list args);
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void client_vprintf(Client *client, const char *fmt, va_list args);
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/**
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* Write a printf-like formatted string to the client.
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*/
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gcc_fprintf
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void
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client_printf(struct client *client, const char *fmt, ...);
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client_printf(Client *client, const char *fmt, ...);
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#endif
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