PlayerThread: use SongTime for elapsed_time
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2289968634
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75a89c5983
@ -90,7 +90,7 @@ struct player_status {
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uint16_t bit_rate;
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AudioFormat audio_format;
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SignedSongTime total_time;
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float elapsed_time;
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SongTime elapsed_time;
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};
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struct PlayerControl {
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@ -152,7 +152,7 @@ struct PlayerControl {
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uint16_t bit_rate;
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AudioFormat audio_format;
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SignedSongTime total_time;
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float elapsed_time;
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SongTime elapsed_time;
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/**
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* The next queued song.
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@ -129,7 +129,7 @@ class Player {
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* value; the output thread can estimate the elapsed time more
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* precisely.
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*/
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float elapsed_time;
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SongTime elapsed_time;
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public:
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Player(PlayerControl &_pc, DecoderControl &_dc,
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@ -146,7 +146,7 @@ public:
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cross_fading(false),
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cross_fade_chunks(0),
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cross_fade_tag(nullptr),
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elapsed_time(0.0) {}
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elapsed_time(SongTime::zero()) {}
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private:
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void ClearAndDeletePipe() {
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@ -342,7 +342,7 @@ Player::WaitForDecoder()
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delete song;
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song = pc.next_song;
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elapsed_time = 0.0;
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elapsed_time = SongTime::zero();
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/* set the "starting" flag, which will be cleared by
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player_check_decoder_startup() */
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@ -574,7 +574,7 @@ Player::SeekDecoder()
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return false;
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}
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elapsed_time = where.ToDoubleS();
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elapsed_time = where;
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player_command_finished(pc);
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@ -674,9 +674,9 @@ Player::ProcessCommand()
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pc.Lock();
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}
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pc.elapsed_time = pc.outputs.GetElapsedTime();
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if (pc.elapsed_time < 0.0)
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pc.elapsed_time = elapsed_time;
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pc.elapsed_time = pc.outputs.GetElapsedTime() >= 0
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? SongTime::FromS(pc.outputs.GetElapsedTime())
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: elapsed_time;
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pc.CommandFinished();
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break;
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@ -924,7 +924,7 @@ Player::Run()
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pc.state = PlayerState::PLAY;
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if (pc.command == PlayerCommand::SEEK)
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elapsed_time = pc.seek_time.ToDoubleS();
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elapsed_time = pc.seek_time;
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pc.CommandFinished();
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@ -175,11 +175,11 @@ handle_status(Client &client,
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COMMAND_STATUS_TIME ": %i:%i\n"
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"elapsed: %1.3f\n"
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COMMAND_STATUS_BITRATE ": %u\n",
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(int)(player_status.elapsed_time + 0.5),
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player_status.elapsed_time.RoundS(),
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player_status.total_time.IsNegative()
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? 0u
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: unsigned(player_status.total_time.RoundS()),
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player_status.elapsed_time,
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player_status.elapsed_time.ToDoubleS(),
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player_status.bit_rate);
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if (player_status.audio_format.IsDefined()) {
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@ -252,7 +252,7 @@ playlist::SeekCurrent(PlayerControl &pc,
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status.state != PlayerState::PAUSE)
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return PlaylistResult::NOT_PLAYING;
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seek_time += SignedSongTime::FromS(status.elapsed_time);
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seek_time += status.elapsed_time;
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if (seek_time.IsNegative())
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seek_time = SignedSongTime::zero();
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}
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@ -77,8 +77,8 @@ playlist_state_save(BufferedOutputStream &os, const struct playlist &playlist,
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}
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os.Format(PLAYLIST_STATE_FILE_CURRENT "%i\n",
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playlist.queue.OrderToPosition(playlist.current));
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os.Format(PLAYLIST_STATE_FILE_TIME "%i\n",
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(int)player_status.elapsed_time);
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os.Format(PLAYLIST_STATE_FILE_TIME "%f\n",
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player_status.elapsed_time.ToDoubleS());
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} else {
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os.Write(PLAYLIST_STATE_FILE_STATE_STOP "\n");
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@ -150,7 +150,7 @@ playlist_state_restore(const char *line, TextFile &file,
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while ((line = file.ReadLine()) != nullptr) {
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if (StringStartsWith(line, PLAYLIST_STATE_FILE_TIME)) {
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unsigned seconds = atoi(&(line[strlen(PLAYLIST_STATE_FILE_TIME)]));
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double seconds = atof(line + strlen(PLAYLIST_STATE_FILE_TIME));
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seek_time = SongTime::FromS(seconds);
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} else if (StringStartsWith(line, PLAYLIST_STATE_FILE_REPEAT)) {
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playlist.SetRepeat(pc,
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@ -229,7 +229,7 @@ playlist_state_get_hash(const playlist &playlist,
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return playlist.queue.version ^
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(player_status.state != PlayerState::STOP
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? ((int)player_status.elapsed_time << 8)
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? (player_status.elapsed_time.ToS() << 8)
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: 0) ^
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(playlist.current >= 0
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? (playlist.queue.OrderToPosition(playlist.current) << 16)
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