PlayerThread: use SongTime for elapsed_time
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@@ -252,7 +252,7 @@ playlist::SeekCurrent(PlayerControl &pc,
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status.state != PlayerState::PAUSE)
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return PlaylistResult::NOT_PLAYING;
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seek_time += SignedSongTime::FromS(status.elapsed_time);
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seek_time += status.elapsed_time;
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if (seek_time.IsNegative())
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seek_time = SignedSongTime::zero();
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}
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