PlayerThread: use SongTime for elapsed_time

This commit is contained in:
Max Kellermann
2014-08-29 13:07:38 +02:00
parent 2289968634
commit 75a89c5983
5 changed files with 17 additions and 17 deletions

View File

@@ -175,11 +175,11 @@ handle_status(Client &client,
COMMAND_STATUS_TIME ": %i:%i\n"
"elapsed: %1.3f\n"
COMMAND_STATUS_BITRATE ": %u\n",
(int)(player_status.elapsed_time + 0.5),
player_status.elapsed_time.RoundS(),
player_status.total_time.IsNegative()
? 0u
: unsigned(player_status.total_time.RoundS()),
player_status.elapsed_time,
player_status.elapsed_time.ToDoubleS(),
player_status.bit_rate);
if (player_status.audio_format.IsDefined()) {