PlayerThread: use SongTime for elapsed_time
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@@ -175,11 +175,11 @@ handle_status(Client &client,
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COMMAND_STATUS_TIME ": %i:%i\n"
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"elapsed: %1.3f\n"
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COMMAND_STATUS_BITRATE ": %u\n",
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(int)(player_status.elapsed_time + 0.5),
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player_status.elapsed_time.RoundS(),
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player_status.total_time.IsNegative()
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? 0u
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: unsigned(player_status.total_time.RoundS()),
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player_status.elapsed_time,
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player_status.elapsed_time.ToDoubleS(),
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player_status.bit_rate);
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if (player_status.audio_format.IsDefined()) {
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