PlayerThread: use SongTime for elapsed_time
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@@ -90,7 +90,7 @@ struct player_status {
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uint16_t bit_rate;
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AudioFormat audio_format;
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SignedSongTime total_time;
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float elapsed_time;
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SongTime elapsed_time;
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};
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struct PlayerControl {
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@@ -152,7 +152,7 @@ struct PlayerControl {
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uint16_t bit_rate;
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AudioFormat audio_format;
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SignedSongTime total_time;
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float elapsed_time;
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SongTime elapsed_time;
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/**
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* The next queued song.
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