replay_gain: reimplement as a filter plugin
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
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15
src/chunk.h
15
src/chunk.h
@@ -20,6 +20,8 @@
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#ifndef MPD_CHUNK_H
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#define MPD_CHUNK_H
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#include "replay_gain_info.h"
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#ifndef NDEBUG
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#include "audio_format.h"
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#endif
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@@ -59,6 +61,19 @@ struct music_chunk {
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*/
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struct tag *tag;
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/**
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* Replay gain information associated with this chunk.
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* Only valid if the serial is not 0.
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*/
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struct replay_gain_info replay_gain_info;
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/**
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* A serial number for checking if replay gain info has
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* changed since the last chunk. The magic value 0 indicates
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* that there is no replay gain info available.
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*/
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unsigned replay_gain_serial;
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/** the data (probably PCM) */
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char data[CHUNK_SIZE];
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