pcm/Neon: explicit rounding
Convert to 31 bit first, then right-shift with rounding to 16 bit.
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@ -76,11 +76,13 @@ struct NeonFloatTo16 {
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/* convert to 32 bit integer */
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/* convert to 32 bit integer */
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int32x4x4_t ivalue;
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int32x4x4_t ivalue;
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neon_x4_b(vcvtq_n_s32_f32, ivalue, value,
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neon_x4_b(vcvtq_n_s32_f32, ivalue, value,
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DstTraits::BITS - 1);
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30);
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/* convert to 16 bit integer with saturation */
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/* convert to 16 bit integer with saturation
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and rounding */
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int16x4x4_t nvalue;
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int16x4x4_t nvalue;
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neon_x4_u(vqmovn_s32, nvalue, ivalue);
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neon_x4_b(vqrshrn_n_s32, nvalue, ivalue,
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30 - DstTraits::BITS + 1);
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/* store result */
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/* store result */
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vst4_s16(dst, nvalue);
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vst4_s16(dst, nvalue);
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