output/wasapi: eliminate `friend` declaration

This commit is contained in:
Max Kellermann 2021-03-08 19:53:50 +01:00
parent 1fe0c673bc
commit 73f9824ddf
1 changed files with 6 additions and 3 deletions

View File

@ -158,7 +158,6 @@ SetDSDFallback(AudioFormat &audio_format) noexcept
} // namespace
class WasapiOutputThread {
friend class WasapiOutput;
Thread thread{BIND_THIS_METHOD(Work)};
WinEvent event;
WinEvent data_poped;
@ -204,6 +203,11 @@ public:
void Play() noexcept { return SetStatus(Status::PLAY); }
void Pause() noexcept { return SetStatus(Status::PAUSE); }
std::size_t Push(ConstBuffer<void> input) noexcept {
return spsc_buffer.push(static_cast<const BYTE *>(input.data),
input.size);
}
/**
* Instruct the thread to discard the buffer (and wait for
* completion). This needs to be done inside this thread,
@ -672,8 +676,7 @@ WasapiOutput::Play(const void *chunk, size_t size)
return size;
do {
const size_t consumed_size = thread->spsc_buffer.push(
static_cast<const BYTE *>(input.data), input.size);
const size_t consumed_size = thread->Push({chunk, size});
if (!is_started) {
is_started = true;