decoder: converted dc.error to a dc.state value
The player did not care about the exact error value, it only checked whether an error has occured. This could fit well into decoder_control.state - introduce a new state "DECODE_STATE_ERROR".
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@@ -25,19 +25,23 @@
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#include "audio_format.h"
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#include "notify.h"
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#include <assert.h>
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#define DECODE_TYPE_FILE 0
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#define DECODE_TYPE_URL 1
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enum decoder_state {
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DECODE_STATE_STOP = 0,
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DECODE_STATE_START,
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DECODE_STATE_DECODE
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};
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DECODE_STATE_DECODE,
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enum decoder_error {
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DECODE_ERROR_NOERROR = 0,
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DECODE_ERROR_UNKTYPE,
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DECODE_ERROR_FILE,
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/**
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* The last "START" command failed, because there was an I/O
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* error or because no decoder was able to decode the file.
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* This state will only come after START; once the state has
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* turned to DECODE, by definition no such error can occur.
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*/
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DECODE_STATE_ERROR,
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};
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struct decoder_control {
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@@ -45,7 +49,6 @@ struct decoder_control {
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volatile enum decoder_state state;
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volatile enum decoder_command command;
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volatile enum decoder_error error;
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bool seek_error;
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bool seekable;
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volatile double seek_where;
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@@ -69,7 +72,8 @@ void dc_deinit(void);
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static inline bool decoder_is_idle(void)
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{
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return dc.state == DECODE_STATE_STOP &&
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return (dc.state == DECODE_STATE_STOP ||
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dc.state == DECODE_STATE_ERROR) &&
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dc.command != DECODE_COMMAND_START;
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}
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@@ -79,14 +83,28 @@ static inline bool decoder_is_starting(void)
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dc.state == DECODE_STATE_START;
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}
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static inline bool decoder_has_failed(void)
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{
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assert(dc.command == DECODE_COMMAND_NONE);
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return dc.state == DECODE_STATE_ERROR;
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}
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static inline struct song *
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decoder_current_song(void)
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{
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if (dc.state == DECODE_STATE_STOP ||
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dc.error != DECODE_ERROR_NOERROR)
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switch (dc.state) {
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case DECODE_STATE_STOP:
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case DECODE_STATE_ERROR:
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return NULL;
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return dc.current_song;
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case DECODE_STATE_START:
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case DECODE_STATE_DECODE:
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return dc.current_song;
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}
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assert(false);
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return NULL;
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}
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void
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