DecoderThread: move code to destructor
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@@ -24,10 +24,31 @@
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#include "MusicBuffer.hxx"
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#include "MusicChunk.hxx"
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extern "C" {
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#include "tag.h"
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}
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#include "input_stream.h"
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#include <assert.h>
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decoder::~decoder()
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{
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/* caller must flush the chunk */
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assert(chunk == nullptr);
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if (song_tag != nullptr)
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tag_free(song_tag);
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if (stream_tag != nullptr)
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tag_free(stream_tag);
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if (decoder_tag != nullptr)
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tag_free(decoder_tag);
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pcm_convert_deinit(&conv_state);
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}
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/**
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* All chunks are full of decoded data; wait for the player to free
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* one.
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