*: add "noexcept" to many, many function prototypes
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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@@ -317,7 +317,7 @@ private:
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* To be called from the main thread. Caller must lock the
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* object.
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*/
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void SynchronousCommand(PlayerCommand cmd) {
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void SynchronousCommand(PlayerCommand cmd) noexcept {
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assert(command == PlayerCommand::NONE);
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command = cmd;
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@@ -332,7 +332,7 @@ private:
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* To be called from the main thread. This method locks the
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* object.
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*/
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void LockSynchronousCommand(PlayerCommand cmd) {
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void LockSynchronousCommand(PlayerCommand cmd) noexcept {
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const std::lock_guard<Mutex> protect(mutex);
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SynchronousCommand(cmd);
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}
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@@ -383,7 +383,7 @@ public:
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void Kill();
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gcc_pure
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player_status LockGetStatus();
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player_status LockGetStatus() noexcept;
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PlayerState GetState() const {
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return state;
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