*: add "noexcept" to many, many function prototypes

This eliminates some overhead, because the compiler doesn't need to
consider these functions throwing.
This commit is contained in:
Max Kellermann
2017-05-08 14:44:49 +02:00
parent ac2e4e593d
commit 71f0ed8b74
272 changed files with 873 additions and 846 deletions

View File

@@ -317,7 +317,7 @@ private:
* To be called from the main thread. Caller must lock the
* object.
*/
void SynchronousCommand(PlayerCommand cmd) {
void SynchronousCommand(PlayerCommand cmd) noexcept {
assert(command == PlayerCommand::NONE);
command = cmd;
@@ -332,7 +332,7 @@ private:
* To be called from the main thread. This method locks the
* object.
*/
void LockSynchronousCommand(PlayerCommand cmd) {
void LockSynchronousCommand(PlayerCommand cmd) noexcept {
const std::lock_guard<Mutex> protect(mutex);
SynchronousCommand(cmd);
}
@@ -383,7 +383,7 @@ public:
void Kill();
gcc_pure
player_status LockGetStatus();
player_status LockGetStatus() noexcept;
PlayerState GetState() const {
return state;