*: add "noexcept" to many, many function prototypes
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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@@ -151,7 +151,7 @@ PlayerControl::LockSetBorderPause(bool _border_pause)
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}
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player_status
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PlayerControl::LockGetStatus()
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PlayerControl::LockGetStatus() noexcept
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{
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player_status status;
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@@ -317,7 +317,7 @@ private:
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* To be called from the main thread. Caller must lock the
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* object.
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*/
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void SynchronousCommand(PlayerCommand cmd) {
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void SynchronousCommand(PlayerCommand cmd) noexcept {
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assert(command == PlayerCommand::NONE);
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command = cmd;
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@@ -332,7 +332,7 @@ private:
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* To be called from the main thread. This method locks the
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* object.
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*/
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void LockSynchronousCommand(PlayerCommand cmd) {
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void LockSynchronousCommand(PlayerCommand cmd) noexcept {
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const std::lock_guard<Mutex> protect(mutex);
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SynchronousCommand(cmd);
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}
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@@ -383,7 +383,7 @@ public:
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void Kill();
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gcc_pure
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player_status LockGetStatus();
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player_status LockGetStatus() noexcept;
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PlayerState GetState() const {
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return state;
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@@ -32,7 +32,7 @@ static constexpr Domain cross_fade_domain("cross_fade");
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gcc_pure
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static float
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mixramp_interpolate(const char *ramp_list, float required_db)
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mixramp_interpolate(const char *ramp_list, float required_db) noexcept
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{
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float last_db = 0, last_secs = 0;
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bool have_last = false;
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@@ -91,7 +91,7 @@ CrossFadeSettings::Calculate(SignedSongTime total_time,
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const char *mixramp_start, const char *mixramp_prev_end,
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const AudioFormat af,
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const AudioFormat old_format,
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unsigned max_chunks) const
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unsigned max_chunks) const noexcept
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{
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unsigned int chunks = 0;
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float chunks_f;
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@@ -66,7 +66,7 @@ struct CrossFadeSettings {
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const char *mixramp_start,
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const char *mixramp_prev_end,
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AudioFormat af, AudioFormat old_format,
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unsigned max_chunks) const;
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unsigned max_chunks) const noexcept;
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};
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#endif
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