return to busy-waiting on pause for now..
Until we can fix it properly (or replace it with a cleaner event system), I don't want this in trunk. Currently there are strange pauses when queueing and during shutdown that I can't seem to figure out right away. git-svn-id: https://svn.musicpd.org/mpd/trunk@6860 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
14
src/player.c
14
src/player.c
@@ -194,10 +194,6 @@ int playerWait(int fd)
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if (pc->wait)
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return 0;
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pid = player_pid;
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if (pid > 0)
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kill(pid, SIGCONT);
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if (playerStop(fd) < 0)
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return -1;
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@@ -235,8 +231,6 @@ int playerPlay(int fd, Song * song)
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}
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resetPlayerMetadata();
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if (player_pid)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->play)
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my_usleep(1000);
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@@ -249,7 +243,6 @@ int playerStop(int fd)
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->stop = 1;
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->stop)
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my_usleep(1000);
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}
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@@ -277,8 +270,6 @@ int playerPause(int fd)
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->pause = 1;
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if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->pause)
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my_usleep(1000);
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}
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@@ -386,7 +377,6 @@ void playerCloseAudio(void)
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if (playerStop(STDERR_FILENO) < 0)
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return;
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pc->closeAudio = 1;
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->closeAudio)
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my_usleep(1000);
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}
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@@ -432,7 +422,6 @@ void playerQueueLock(void)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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kill(player_pid, SIGCONT);
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pc->lockQueue = 1;
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while (player_pid > 0 && pc->lockQueue)
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my_usleep(1000);
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@@ -444,7 +433,6 @@ void playerQueueUnlock(void)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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kill(player_pid, SIGCONT);
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pc->unlockQueue = 1;
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while (player_pid > 0 && pc->unlockQueue)
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my_usleep(1000);
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@@ -476,8 +464,6 @@ int playerSeek(int fd, Song * song, float time)
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resetPlayerMetadata();
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pc->seekWhere = time;
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pc->seek = 1;
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if (player_pid)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->seek)
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my_usleep(1000);
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}
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