return to busy-waiting on pause for now..

Until we can fix it properly (or replace it with a cleaner event
system), I don't want this in trunk.  Currently there are
strange pauses when queueing and during shutdown that I can't
seem to figure out right away.

git-svn-id: https://svn.musicpd.org/mpd/trunk@6860 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Eric Wong
2007-09-06 00:45:34 +00:00
parent fe584bb11c
commit 7024700cc5
2 changed files with 4 additions and 24 deletions

View File

@@ -194,10 +194,6 @@ int playerWait(int fd)
if (pc->wait)
return 0;
pid = player_pid;
if (pid > 0)
kill(pid, SIGCONT);
if (playerStop(fd) < 0)
return -1;
@@ -235,8 +231,6 @@ int playerPlay(int fd, Song * song)
}
resetPlayerMetadata();
if (player_pid)
kill(player_pid, SIGCONT);
while (player_pid > 0 && pc->play)
my_usleep(1000);
@@ -249,7 +243,6 @@ int playerStop(int fd)
if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
pc->stop = 1;
kill(player_pid, SIGCONT);
while (player_pid > 0 && pc->stop)
my_usleep(1000);
}
@@ -277,8 +270,6 @@ int playerPause(int fd)
if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
pc->pause = 1;
if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
kill(player_pid, SIGCONT);
while (player_pid > 0 && pc->pause)
my_usleep(1000);
}
@@ -386,7 +377,6 @@ void playerCloseAudio(void)
if (playerStop(STDERR_FILENO) < 0)
return;
pc->closeAudio = 1;
kill(player_pid, SIGCONT);
while (player_pid > 0 && pc->closeAudio)
my_usleep(1000);
}
@@ -432,7 +422,6 @@ void playerQueueLock(void)
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
kill(player_pid, SIGCONT);
pc->lockQueue = 1;
while (player_pid > 0 && pc->lockQueue)
my_usleep(1000);
@@ -444,7 +433,6 @@ void playerQueueUnlock(void)
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
kill(player_pid, SIGCONT);
pc->unlockQueue = 1;
while (player_pid > 0 && pc->unlockQueue)
my_usleep(1000);
@@ -476,8 +464,6 @@ int playerSeek(int fd, Song * song, float time)
resetPlayerMetadata();
pc->seekWhere = time;
pc->seek = 1;
if (player_pid)
kill(player_pid, SIGCONT);
while (player_pid > 0 && pc->seek)
my_usleep(1000);
}