Instance: move code to OnStateModified()
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		@@ -70,6 +70,13 @@ Instance::~Instance() noexcept
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#endif
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					#endif
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}
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					}
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					void
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					Instance::OnStateModified() noexcept
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					{
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						if (state_file)
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							state_file->CheckModified();
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					}
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Partition *
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					Partition *
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Instance::FindPartition(const char *name) noexcept
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					Instance::FindPartition(const char *name) noexcept
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{
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					{
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@@ -152,6 +152,14 @@ struct Instance final
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		idle_monitor.OrMask(mask);
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							idle_monitor.OrMask(mask);
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	}
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						}
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						/**
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						 * Notify the #Instance that the state has been modified, and
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						 * the #StateFile may need to be saved.
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						 *
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						 * This method must be called from the main thread.
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						 */
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						void OnStateModified() noexcept;
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	/**
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						/**
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	 * Find a #Partition with the given name.  Returns nullptr if
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						 * Find a #Partition with the given name.  Returns nullptr if
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	 * no such partition was found.
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						 * no such partition was found.
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@@ -359,9 +359,8 @@ Instance::OnIdle(unsigned flags) noexcept
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	   clients */
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						   clients */
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	client_list->IdleAdd(flags);
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						client_list->IdleAdd(flags);
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	if (flags & (IDLE_PLAYLIST|IDLE_PLAYER|IDLE_MIXER|IDLE_OUTPUT) &&
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						if (flags & (IDLE_PLAYLIST|IDLE_PLAYER|IDLE_MIXER|IDLE_OUTPUT))
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	    state_file != nullptr)
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							OnStateModified();
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		state_file->CheckModified();
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}
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					}
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static inline void
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					static inline void
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