make some usleeps longer, just to try to stave off busy waiting

git-svn-id: https://svn.musicpd.org/mpd/trunk@219 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Warren Dukes 2004-03-06 23:25:32 +00:00
parent e74eb1cf69
commit 6eb6985ac1
6 changed files with 8 additions and 8 deletions

View File

@ -99,7 +99,7 @@ int audiofile_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc)
else { else {
while(cb->begin==cb->end && cb->wrap && while(cb->begin==cb->end && cb->wrap &&
!dc->stop && !dc->seek){ !dc->stop && !dc->seek){
usleep(1000); usleep(10000);
} }
if(dc->stop) break; if(dc->stop) break;
else if(dc->seek) continue; else if(dc->seek) continue;

View File

@ -242,7 +242,7 @@ int decoderInit(PlayerControl * pc, Buffer * cb, AudioFormat *af,
dc->stop = 0; dc->stop = 0;
} }
else if(dc->seek) dc->start = 1; else if(dc->seek) dc->start = 1;
else usleep(1000); else usleep(10000);
} }
exit(0); exit(0);
@ -311,7 +311,7 @@ void decode() {
{ {
processDecodeInput(); processDecodeInput();
if(quit) return; if(quit) return;
usleep(100); usleep(1000);
} }
while(!quit) { while(!quit) {
@ -458,7 +458,7 @@ void decode() {
quit = 1; quit = 1;
break; break;
} }
else usleep(10); else usleep(1000);
} }
pc->totalPlayTime+= pc->elapsedTime-pc->beginTime; \ pc->totalPlayTime+= pc->elapsedTime-pc->beginTime; \

View File

@ -181,7 +181,7 @@ int flacSendChunk(FlacData * data) {
while(data->cb->begin==data->cb->end && data->cb->wrap && while(data->cb->begin==data->cb->end && data->cb->wrap &&
!data->dc->stop && !data->dc->seek) !data->dc->stop && !data->dc->seek)
{ {
usleep(1000); usleep(10000);
} }
if(data->dc->stop) return -1; if(data->dc->stop) return -1;

View File

@ -397,7 +397,7 @@ int openMp3(char * file, mp3DecodeData * data) {
int mp3ChildSendData(mp3DecodeData * data, Buffer * cb, DecoderControl * dc) { int mp3ChildSendData(mp3DecodeData * data, Buffer * cb, DecoderControl * dc) {
while(cb->begin==cb->end && cb->wrap && !dc->stop && !dc->seek) while(cb->begin==cb->end && cb->wrap && !dc->stop && !dc->seek)
usleep(1000); usleep(10000);
if(dc->stop) return -1; if(dc->stop) return -1;
/* just for now, so it doesn't hang */ /* just for now, so it doesn't hang */
if(dc->seek) return 0; if(dc->seek) return 0;

View File

@ -85,7 +85,7 @@ int ogg_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc)
while(cb->begin==cb->end && cb->wrap && while(cb->begin==cb->end && cb->wrap &&
!dc->stop && !dc->seek) !dc->stop && !dc->seek)
{ {
usleep(1000); usleep(10000);
} }
if(dc->stop) break; if(dc->stop) break;
else if(dc->seek) continue; else if(dc->seek) continue;

View File

@ -134,7 +134,7 @@ int playerInit() {
pc->queueLockState = PLAYER_QUEUE_UNLOCKED; pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
pc->unlockQueue = 0; pc->unlockQueue = 0;
} }
else usleep(1000); else usleep(10000);
} }
exit(0); exit(0);